mantra: Error loading disk file C:/Users/pasca/AppData/Local/Temp/houdini_temp/ifds/storage/4648_untitled.1_000_ for /obj/second_box/box1 Will’s talk will feature Mill projects such as the Winter Olympics closing ceremony, EE Hope United Shirt design and the title sequence to Guillermo del Toro’s Cabinet of Curiosity as well as several of his personal experiments.I'm constantly getting this error message. And how incorporating external elements such as data sources can open up whole new approaches to design. He’ll show how jumping into the lesser known parts of Houdini can yield new discoveries. In this talk, Will MacNeil, Design Director in The Mill’s Experience Team, will take you through his approach to finding innovative design techniques. Breaking out of this cycle requires artists to experiment, take risks and look for new ways to bring various software tools together. Throw in the advent of text to image AI systems and the problem just gets worse. In 2021 he became joint Head of CG with Dean Robinson.ĭespite a wealth of tools available to artists, digital design and image making seems to be caught in a feedback loop, where more and more work is starting to feel the same. Greg joined Electric in 2019 as an established 3D Lead, and since then has led key projects including Palace Skateboard’s animated spot PALACE EVISU, and the fully animated Pharrell Williams music video for Cash In Cash Out, released in 2022 featuring a CG Zoetrope. Greg was one of MPC's CG/VFX supervisors for Ghost in the Shell (2017), leading the team to achieve some of the most complex and nuanced effects in the film. He has delivered large-scale film and tv sequences, promos, and commercial campaigns for major clients including Sky, Heineken, Toyota, Ed Sheeran, Playstation, M&S, Channel 4, Paramount and Warner Bros. He then worked as a Lead 3D artist and VFX Supervisor for commercials and independent feature films with Passion Pictures, Spanner Films, Animagine Studios and Pixel Kitchen. In 2014 he joined MPC as a CG/VFX supervisor, honing his craft in high-end CG production by working on award-winning projects with directors Fredrik Bond, Michel Gondry, Rupert Sanders, Dom&Nic, Christian Larson, Guy Ritchie and Ben Scott. In 2003, he founded moving image collective The Photon Shepherds, going on to create video installations around the world, including tour visuals for Basement Jaxx. Greg McKneally hails from Toronto, studied Painting, Photography and Animation at Yale University and completed a masters in Digital Art at University of the Arts in London. He received an Emmy Award for Outstanding Sports Promotional in 2017, and is frequently called upon to share insights at industry events and conferences. Based in Los Angeles, Grant is a member of the Visual Effects Society and Film Independent. Grant got his start working in video games in 2007, a background that he pulls from as the industry moves toward real-time VFX. Over the years, Grant has supervised visual effects for a long list of notable clients, including episodic television shows such as The Night Agent, The Orville, The Boys, and Westworld films such as Get Out and A Star is Born music videos for Taylor Swift, Billie Eilish, and Lady Gaga and Super Bowl commercials for Fox Sports. Working closely with directors and creative decision-makers, Grant provides guidance and methodology during preproduction, supervision on set, and ensures seamless collaboration and high-quality results through post. He oversees the studio's CG, FX, and Pipeline teams, ensuring that final results meet the exacting demands of sophisticated clients. Grant Miller is a Partner and VFX Supervisor at Ingenuity StudiosGrant brings a deep level of technical and artistic acumen to his role as Partner and VFX Supervisor at Ingenuity Studios. Most recently Gabriela has lent her skills to an upcoming animal-focused project for National Geographic, and is currently working on the Netflix adaptation of "Avatar: The Last Airbender". She specialises in creating digital animals, for which she develops many of her own grooming and character FX tools inside Houdini and she has her own tutorial series called Grooming Barry Bacon, where she details her approach and techniques in grooming. Her work with creatures has been recognised with three VES award nominations for Outstanding Animated Character over the past five years, across episodic and advertising. Gabriela Salmeron is Framestore’s Head of Grooming and Creature FX, and has ten years’ experience delivering the highest-quality visuals for high-profile advertising projects, TV series, immersive experiences and blockbuster films. Gabriela’s work brings together a strong technical background gained from her double bachelor degree in Computer Science at the University of Sydney and University of Sao Paulo, and her love for art and nature.
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