![]() Required: Psychopath, Bloodlust, Cannibal, Masochist, Jealous, Undergrounder, Tortured artist It is currently unclear if the following values are cut offs, or points in a processed curve fit to those values. The maximum meditation focus strength is thus 38% for a small nature shrine with no artificial buildings within 35 tiles and surrounded by 4 animus stones. Note that this does not include flooring and torch lamps. Like the Anima tree its effectiveness is limited by artificial buildings within a 35 tile radius. Each animus stone within 10 tiles increases the meditation effectiveness by 2%, up to a total of 4 stones for a maximum of +8%. Large nature shrines have a base meditation focus strength of 30%. Natural meditation objects and shrines are most effective when nothing is built nearby - buildings or furniture within 35 tiles will reduce their effectiveness. Natural meditation is available to tribal pawns. not the generic backstory of the same name), Forest Child.Īdditionally the following childhood backstories can be found on pawns that spawn as tribals, but also don't grant the focus: Mad Scientist, Youth Delinquent, Killer, Game Fanatic, Dusty Farm Hand, Ranger Child. The following backstories are affected: Accursed Child, Sole Survivor (n.b. It is unclear if this is intended or a bug. Note that as of, player created backstories do not gain the natural meditation focus even when found on tribal pawns or the backstory is tribal themed. Required: Most tribal Childhood Backstories, including the Tribe Child backstory for any children raised in a New Tribe start. A pawn with multiple types can use any type available to them. ![]() Each type allows the pawn to use different objects as a focus. List of meditation foci Meditation FocusĮach pawn has one or more meditation types. This results in a psyfocus gain per day of meditation of 164% or 6.83% per hour. The maximum meditation psyfocus gain is therefore a non-tribal pawn meditating to a legendary sculpture surrounded by 8 other masterwork sculptures, wielding a Psy-meditative persona weapon, while high on wake-up, having deathrested with 4 psychofluid pumps and with the super psy-sensitive gene. Note that these genes are mutually exclusive. Psy-sensitive and Super psy-sensitive genes increase psyfocus gain per meditation day by +10% and +20% respectively.This bonus lasts until the next deathrest. Each psychofluid pump increases +5% psyfocus per day of meditation from a completed deathrest, up to a maximum of +20% from 4 pumps.The Psy-meditative persona trait grants an additional +10% psyfocus gain per day of meditation, while the weapon is held in hand.Using Wake-up increases the psyfocus gain from meditation by +20% per day for the duration of its high.The rate of psyfocus gain from meditation can further be increased in the following ways: Meditation can also be performed while scheduled to Recreation or Meditation, where the gizmo does not impact when pawns meditate. The pawn will attempt to maintain that psyfocus level by meditating any time it drops below that value and the pawn is scheduled for " Anything". This allows for usage of psycasts even while on long caravan journeys, provided some time is taken off to recharge.Ī pawn's target psyfocus level can be set using with gizmo on the toolbar while they are selected. This however, does not apply when the caravan is resting due to sleep. Pawns in a caravan will also regenerate psyfocus while remaining stationary or waiting. Meditation also counts as Solitary recreation. For example, a wall with the Minmalist foci increases psyfocus gain by +22%/day, for a total of 72% psyfocus per day. Meditation foci further improve these rates by their listed strength. Pawns gain a base rate of +50% psyfocus per full day, or +2.08% per hour, of pure meditation. With a few exceptions, psyfocus can only be gained by through meditation. Between 25 and 50%, it falls at 5.5% per day.Below 25% psyfocus, the psyfocus falls at 3.5% per day,.In addition to spending it to use psycasts, psyfocus naturally falls a certain amount per day. Level 5-6 psycasts require a minimum of 50% psyfocus.Level 3-4 psycasts require a minimum of 25% psyfocus.Higher level psycasts require a minimum amount of psyfocus to be cast, regardless of their psyfocus cost: All psyfocus costs are the same for every caster, and unlike neural heat, these costs cannot be bypassed. Every psycast immediately consumes a certain percentage of psyfocus. Psyfocus is a value ranging from 0% to 100%, obtained by any pawn with a psylink. ![]()
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